With Moon
Interactive Media / 2015
From Seoul in Korea
Moon has had a significant impact on the myths not only of Egypt and Greece, but also of the east familiar to us. In the east, so called, 'yin' and 'yang' of moon are regarded as the force making themselves balanced with each other, and it became the unique philosophy which interprets the creation and destruction of the universe. Such perceptions about moon can be found in ‘Chuseok’ in South Korea. Chuseok, the Korean Thanksgiving traces back to a religion related to the moon since ancient times. The sun was considered natural, but thefull moon that came once a month brightening the dark night was thought to be something to be appreciated. Therefore, Chuseok took place on the day of the largest full moon, on 15th, August of the lunar calendar. Chuseok has significance for celebration. During Chuseok, family come together, share a hearty meal, look back into the past, thank for the present, and hope for good days in the future.
We expressed the meaning of the creation and the destruction in the moon through the shapes of waxing/waning moon and increasing/decreasing sounds depending on the number of people. The core message of this project is to give philosophical questions about doing things
together in the individualism era. We hope that this project encourage the mutual growth of our contemporaries.
Yet whenever I see a frog’s eye low in the water warily ogling the shoreward landscape, I always think inconsequentially of those twiddling mechanical eyes that mankind manipulates nightly from a thousand observatories. Someday, with a telescopic lens an acre in extent, we are going to see something not to out liking, some looming shape outside there across the great pond of space.
Whenever I catch a frog’s eye I am aware of this, but I do not find it depressing. I stand quite still and try hard not to move or lift a hand since it would only frighten him. And standing thus it finally comes to me that this is the most enormous extension of vision of which life is capable: the projection of itself into other lives. This is the lonely magnificent power of humanity. It is, far more than any spatial adventure, the supreme epitome of the reaching out.
Turn your hands
Interactive Media / 2015
From Seoul in Korea
Originally a mouse is a device in computer graphics interface. The mouse turnsmovements of the hand backward and forward, left and right into equivalent electronic signals that in turn are used to move the pointer. But change the value of the mouse position which has long been in conjunction
with graphical elements in a variety of interactive media authoring tool is used interact with the user.
This thesis focuses on various of experiment using digital data and actuator. The digital data that can be transformed and used in many analog form. The techniques such as physical interaction and projection mapping and kinetic motion have been experimented. The first phase of the project is about sound and image. The second phase of the project is about physical sound. Buy the third phase of the project is about kinetic physical and graphical motion. The final project is consist of Dj Turntable with mouse and standard stewart platform is consist of actuator and realtime motion capture system.
This thesis proposes a experiment about expandability as an interactive media controller using a mouse and a production of work about media interactive. Furthermore, goal is to make a new interactive media platform that used in several places.
Breathing Plants
Interactive Media / 2015
From Seoul in Korea
uncanny
// The uncanny (German: Das Unheimliche, “the opposite of what is familiar”) is a Freudian concept of an instance where something can be both familiar yet alien at the same time, resulting in a feeling of it being uncomfortably strange. Because the uncanny is familiar, yet incongruous, it often creates cognitive dissonance within the experiencing subject, due to the paradoxical nature of being simultaneously attracted to yet repulsed by an object. This cognitive dissonance often leads to an outright rejection of the object, as one would rather reject than rationalize, as in the uncanny valley effect. //
The subject of this project is interaction between human and plant. My First thought is that Do plants breathe like we human do?
I was amazed after learning that plants breathe and that their breathing is very similar to ours. So I want to show that plants breaths like human do and reacting to touch of human.
Funny Socket
Interactive Media / 2015
From Seoul in Korea
uncanny
// The uncanny (German: Das Unheimliche, “the opposite of what is familiar”) is a Freudian concept of an instance where something can be both familiar yet alien at the same time, resulting in a feeling of it being uncomfortably strange. Because the uncanny is familiar, yet incongruous, it often creates cognitive dissonance within the experiencing subject, due to the paradoxical nature of being simultaneously attracted to yet repulsed by an object. This cognitive dissonance often leads to an outright rejection of the object, as one would rather reject than rationalize, as in the uncanny valley effect. //
Often we take for granted the many household items we use every day. People are also used to using them. So we feel comfortable when we using them. Rather, its focus is interacting with people and product. All products have the functional characteristics. Example Clothes are usually used for protection. And When we eat, we use a spoon, fork and chop sticks.If Product didn’t want that being used itself, How will people probably respond to the product ?
To use the electronic device, We use electricity everyday. So We need the socket to use the electronic device. This is very essential for everyday life. And We can’t do anything without electricity.
Using the socket very easy and fool-proof. Just plug in, and you’ll use the electronic device. But the socket aren’t available, you might be embarrassed. I find it fun and interesting. So I make a simple scenario. My socket recognizes users When they approach. And When people approach, the might to let us do it.
Kinetic T-Shirts
Interactive Media / 2015
From Seoul in Korea
This idea is from Kinect Sculpture. This project is experimental prototype on the kinetic object and extensity of mouse. This shirts works by actuator using a position data of mouse. The signal of mouse into the actuator. So It can move. The servo is similar to controller of puppet. And T-Shirts is kinetic object. This system is simple. It is consist of Arduino and Servo. This system is composed of a source of energy, inputs, outputs, and a control architecture which converts the information from the inputs into information which stimulates the outputs. These elements sum to form the complete object, but other elements may be added to provide mass or form.
The final experimental prototype was very interesting for me. Because It is first system which is used for making kinetic motion. The word kinetic is only understood in reference to the word kinematic. As originally defined by Andre Ampere in 1830, kinematics is the study of motion unattached to forces or objects and is therefore only consider ideal situations. Kinetics, on the other hand, is concerned with motions resulting from forces directly connected with systems. Alexander Calder’s Untitled mobile built in 1976 is an example of kinetic motion. Kinematics can only be studied in the mind, on paper, or in a digital environment, while kinetics can only be studied in the real world using physical matter acted on by external forces. Kinetics is therefore inherently associated with physical sculpture and a work of sculpture completely realized inside a computer is therefore a kinematic sculpture. The servo was first used in this prototype. It is very useful for kinetic project. It has a very simple motion. So I easily can use it. And I find it about a potential of servo.